Exclusive: The World of WALL-E
Lindsay Collins is a co-producer on WALL-E and has worked at Pixar, in various capacities, since 1997. Prior to joining the company she worked on Disney features including Pocahontas, The Hunchback of Notre Dame and Hercules.
Lindsay Collins:
So much of the emotion and the feeling and the connection from the audience is going to be individual to a degree - and that was the point. How do you get the audience to be emotionally invested in the journey? Maybe some of it is by not being told what's happening all the time.
Andrew Stanton:
To me the best movies and the best movie moments draw you in. People want to work for the meal, they just don't want to know that they're doing it. So your job as a filmmaker is to seduce them and entertain them so much that they don't realise that they're working so hard with their brains saying, "Well, this plus this equals this."

Rodrigo Blaas has been animating for Pixar since 2002, having previously worked with Blue Sky Studios on their hit Ice Age. He started with Finding Nemo and has since worked on The Incredibles, Cars and Ratatouille.
Rodrigo Blaas:
The other challenge with WALL-E and EVE is that they don't have faces that you can move around a bunch. Their design is so simplified - with EVE you have two blue dots that you need to use to explore the full range of emotions that a human face can give you. But that's why detail is really important, because all of it works together. It's also about trying to keep the integral part of the character and not taking the easy way out of trying to mimic human expressions and all that. You build from that but you try to keep it in character for WALL-E and EVE. WALL-E is a robot who's been on the planet for a long time and he's rusty and all that. EVE is this new machine. You have to be true to those characters in the animation.
Angus MacLane has been working at Pixar since 1997. A directing animator on WALL-E, MacLane won an Annie for his work on The Incredibles and supervised the animation on Oscar-nominated short One Man Band.
Angus MacLane:
The design sensibilities are that everything about WALL-E is on the outside and he's kind-of like this old bulldozer or something. He has this kind-of steel with yellow enamel paint that's been chipped away. There's a very relatable, tactile, construction machinery sense about him. EVE, by contrast, has all of her moving parts on the inside, and you see indications of that in the shoulders and the armpits. When you see the arm unfold you get a glimpse of the mechanism, of how she works, and that gives relatability to her. She could easily look too computery-soft. We tried to make that aspect work.

Derek Thompson:
WALL-E was doubly interesting because it was probably closest to a bridge between live action film and animated film that Pixar has ever attempted. Live action footage has been integrated into the film and that had ripple effects throughout the production. Those choices created a texture for the world that had to be much more anchored in reality because when the live action came it in had to make sense with world. Hopefully that stuff works OK and doesn't feel too jarring. But it was definitely exciting to involve in that.
Jim Morris moved over from ILM in 2005 to help make WALL-E. In the past he's worked on films such as Men in Black, Schindler's List and Terminator 2 at ILM.
Jim Morris:
One thing that was exciting for me and was a nice fit for me was that Andrew had such a photographic idea in mind for approaching this. He wanted to, as he put it, get out of Andy's back yard and bring a photographic convention so that it had a feeling it was filmed rather than recorded on a computer. That was a nice connectivity for me since I'd obviously spent a lot of time trying to fit computer graphics into live action movies. It was nice to be able to be involved in that.
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arendr writes: on Jul 16 2008 10:14 AM Great read. (Reply to this) |
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Floor Man writes: on Jul 16 2008 11:48 AM In reply to this comment (#1878368) Agreed. This proves why Pixar is at the top of the animation ladder.... (Reply to this) |
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IMAmoose24 writes: on Jul 16 2008 12:07 PM Floor man, they're movies alone prove that statement. I agree though, it shows the care and imagination they put into each of they're films. They (pixar in general) will probably go down as one of the greatest production teams of all time, bar none. (Reply to this) |
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rainfall writes: on Jul 16 2008 01:35 PM When you think of great animation you think of old disney films like aladin, the lion king ect ect.....But when people 50 years from now talk about true movie magic and animation that brought your emotions and feelings to the forfront and just awe inspiering the first name to come to mind will be PIXAR. (Reply to this) |
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noeway1122 writes: on Jul 16 2008 02:41 PM pixar is going to take over the world :D (Reply to this) |
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pooberry writes: on Jul 16 2008 02:56 PM Other animation studios should just take the day off and go see WALL-E. Then they can have a nice support group for the newfound inferiority complex they'll each get. (Reply to this) |
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ksduded writes: on Jul 16 2008 02:58 PM I wonder if any other production house has given so many blockbusters who does not try to cash in through sequels, A-list stars or heavy marketing campaigns. Pixar does it with content and innovation. (Reply to this) |
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hope524 writes: on Jul 16 2008 03:05 PM There was a Pixar documentary on one of the premium stations a little while ago, but i would LOVE it if they produced an even longer documentary. Really go inside how the films evolve from start to finish (Reply to this) |
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N720MF writes: on Jul 16 2008 06:25 PM Bravo for putting up these Pixar features, I'm enjoying them a lot. They are peerless. (Reply to this) |
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